﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.GamerServices;
using ERF;

namespace ERF.Input
{
    public abstract class AnalogDevice
    {
        protected InputHandler handler;

        public AnalogDevice(InputHandler handler)
        {
            this.handler = handler;
        }

        public abstract Vector2 Location { get; }
    }
}
